https://www.youtube.com/watch?v=qXVh1_2jYXc&list=PLqy5FAUurlZqDDCMDOLYSj5gSH41UwTD2
Responsible for creating 2 of the main creatures from scan cleanup, model, uvs and sculpting extra detail to match practical elements.
STUDIO: MassMarket
POSITION: Sr Creature Artist
http://www.youtube.com/watch?v=zl0zw1YVZd4
My responsibility for this show was to work with a small team of concept artist and come up with the design of the Doberhuahua. I was responsible for the final look of the concept and the final product. I made the final model and textures. The creature was sculpted in ZBrush and textured in Mudbox.
STUDIO: The Mill
POSITION: Lead CG Artist (Modeling/Texturing)
www.fxphd.com article on Doberhuahua
https://www.youtube.com/watch?v=MNxh7umVOZ0
Responsible for creating space suits for digital doubles. Also created the faces of the main actors. I worked with 2 other modelers in a very short deadline.
Satellite creation in conjunction with another modeler to meet extremely short deadline.
Set extension of building facade modeled and textured to match practical.
STUDIO: The Mill
POSITION: Lead CG Artist (Modeling/Texturing)
https://www.youtube.com/watch?v=RIzTVHwpSdY
Responsible for character creation pipeline
Sculpted main character "Rorke" for extreme close ups. Created other character with multiple facial expression for key story telling moments.
STUDIO: The Mill+
POSITION: Lead Character Artist (Sculpting/Modeling)
https://www.youtube.com/watch?v=Z_KWI6mOEWUt
Responsible for Base mesh creation of the "Paint Monster" that the effects team would use to add paint chip effects.
STUDIO: The Mill
POSITION: Lead CG Artist (Modeling/Texturing)
https://www.youtube.com/watch?v=XSmCv7hrPy4
Modeled and textured characters to resemble the characters in the game. Responsible for the fluid transition of assets and textures between departments.
STUDIO: The Mill
POSITION: Lead CG Artist (Modeling/texturing)
Modeled, textured, and rigged character for commercial.
STUDIO: The Mill
POSITION: Lead CG Artist (Modeling/texturing)
https://www.youtube.com/watch?v=huNk8jDwiqM
Recreation of digital double for extreme close up of character.
STUDIO: The Mill
POSITION: Lead Character Artist (Modeling/Texturing)
https://www.youtube.com/watch?v=4wIZp_E2CxQ
Responsible for creating Hero assets including Jet Fighter, Walking Tank (C.L.A.W)
Digital environment setup of Downtown Los Angeles.
STUDIO: The Mill
POSITION: Lead CG Artist (Modeling/Texturing)
https://www.youtube.com/watch?v=qbDUmyU3OUE
Creation of digital "Alien"
STUDIO: The Mill
POSITION: Lead CG Artist (Modeling/Sculpting)
http://www.youtube.com/watch?v=0bVaPsCKqAo
Created digital Lion head that speaks in commercial to match real lion.
STUDIO: The Mill
POSITION: Lead CG Artist (Modeling/Texturing)
http://www.youtube.com/watch?v=YSVfTkKxaQE
Created digital double of Javier Bardem character "Silva"
STUDIO: Hydraulx
POSITION: Supervisor (Modeling/Texturing)
Created main assets for show. Supervised hard surface and organic modeling and texturing. Worked closely with directors to bring vision to life. Worked with all CG and Compositing departments to assure smooth workflow.
STUDIO: Hydraulx
POSITION: Supervisor (Modeling/Texturing)
Created digital double of Charlize Theron's character "Ravenna" and Sam Claflin's character "William". Created blend shape of Ravenna and William.
STUDIO: Hydraulx
POSITION: Supervisor (Modeling/Texturing)
Creating digital characters and supervised environment modeling and texturing. Created digital asset of Sam Worthington's character "Jake Sully".
STUDIO: Hydraulx
POSITION: Supervisor (Modeling/Texturing)
Creating digital double of Frank Brennan's character "Old Seth". Sculpted before and after time travel deterioration of character.
STUDIO: Hydraulx
POSITION: Supervisor (Modeling/Texturing)
Created digital double of Ryan Reynold's character "Deadpool". Generated digital "Wolverine" replacement of bone and metal claws. Created digital cards for Taylor Kitsch's character "Gambit". Modeled destruction of "3 Mile Island".
STUDIO: Hydraulx
POSITION: Senior (Modeling/Texturing)
http://www.youtube.com/watch?v=pyBL0l5LVX4
Responsible for concept and final model and texture of Triceratops
STUDIO: The Mill
POSITION: Lead CG Artist (Modeling/Texturing)
Modeling/Texture Supervisor